Monday, 16 January 2012

The Sims Social Research Doc2

Creator: EA Games
Platform: Facebook

Objectives: The objective as in most of the Sims Series, is to live as an animated avatar which you can customise yourself from looks, to personality and to goals. Obviously as it is on a platform which is hard to have a memory extensive game on it, they had to make a much more simplified version so it can run on the platform with hardly any lag but still look fun and easy to understand and get your head around. They simplified the graphics of the game up to a simple cel-shaded cartoon style, in-depth character customization on all the different categories you can normally customize. As always in Sim Games you run your life similar to how humans would and complete tasks as simple as going to the toilet to make sure your avatar lives healthily and happily.



As mentioned, they've basically made a cel-shaded cartoon version of the game, simplifying the graphics so it doesnt take as much memory. Giving into Facebook though and having the "neighbours" deal all over again which seems to be in every Social Game on the facebook platform.









Use of Facebook
EA have basically used Facebook and its available functions most other companies have used the functions on facebook in their games. The functions utilized are:

  • Messaging
  • Facebook Friendships
  • Special Dates
Gifts: Through the game, he player is given the ability to give gifts to other players that are playing the game through the world. This will help the recipient in certain ways such as game play, developing character or editing the amount of space in the virtual environment that they get in the game. You will also get notifications on when certain dates occur on the calender which are important, such as birthdays.


Adding "Neighbors": As like most of the games on the Facebook Platform they have an ability to add another person playing the game, friend or not and add them as a neighbor, this gives the player the availability of visiting hat "neighbor" in game and seeing how they are playing he game and how well they are overall doing compared to you.


Use of AI and Friendships: There are both characters (avatars) created by the game and the avatars you interact with that are created by friends in the game. A player can interact with both meaning that other facebook friendships aren't important and not essential in the game mechanics. Having the facebook friends mean you have more availability into the game and have access to more of the games content and actions.


Timer: A certain which you need to set to do most of the objectives in the game can only by used a numerous amount of times before it runs out. This stat is energy and while some objectives don't require you to use this, most do. The activity will normally take 1 energy from you and when you run out of the max you can, you have to wait via a timer to gain one. Every 5 minutes you gain a new one, making the player wait in the game.






Showing how the gift system works in the game. You can actually send free gifts which don't cost the player anything but are basically useless o the player that user that gets them. You can also spend the money that is in the game to get other players present which have more value to them










Free 2 Play Concept: 
Like Farmville, Sims Social has two types of currency to use. One is earned in game and found throughout a player's progress through the game while one type of currency is got by actually buying an amount through real money.
These are: 
Simoleons: Earned through progression in game
Social Points: Earned through progression in game
SimCash: SimCash is earned by buying an amount through real currency.


By getting SimCash, you can get certain exclusive content which is only bought through this in game currency and is lot more useful in the game and helps the progression of the game a lot faster. For example items such as energy recuperation based items, can only be bought with money so you don't have to wait while the timer goes down.

Farmville Research Doc1

Creators: Zynga
Platform: Facebook
Objectives: Develop (as a player) your own farm using the methods that are used in today’s farming methods. Ploughing the soil on your land and then buying fruit, vegetables, trees and flowers which a player will have to look after over a certain amount of time and make sure they are well kept and don’t wither etc. Player does this by coming back on the game regularly and maintaining the farm. Then harvesting your produce, the player sells it to the game markets and get money back after selling them. In the meanwhile, the player racks up their achievements and different stats that they can earn, giving the player other objectives to complete. Really aiming at an audience of 10+.






  • Different tools available to the players. Such as plough which ploughs the ground so you can grow upon it
  • A basic colour scheme working to the target audience and objective of the game.  Shows also how you are developing through the game.
  • Use of Facebook: Utilises some of the main aspects Facebook is famous for and is used as the main social networking site. Aspects such as (these are the main ones):
    ·         Important Date Reminders
    ·         Notifications
    ·         Social Messaging
    ·         “Like” Ability
    Facebook being a social networking site (and the most popular), important factor is to utilise some of the features that is available to the audience. The main social aspects that Zynga used to develop Farmville are:
    ·         Gifts – There is an ability in the game to send gifts to your fellow Farmville players which will help them develop their farm and how they cultivate it. There doesn’t need to be a special occasion for this to happen but you are reminded when a date is important such as birthdays and anniversaries. Player gets option go send gifts to the player on these dates.
    ·         Neighbours – You can add a fellow player of the game as a neighbour which means you can see how they are progressing and see how they are developing their farm as often as you want, also helping them with anything such as keeping the different fruit and veg watered, ploughing into the soil and making new stuff grow etc.  You can visit other players’ farms in the game anyway but this method makes it easier.
    ·         Stats – Each player has a level, ribbon count, masteries to earn, medals to earn and collections (including achievements) to find and earn.
    ·         Stat Tracking – You can see any other players’ development in the game and how they are doing in the game and compare it to your own. This shows you what level they are, any recent achievements they have earned and how they’re progression is.
     
    This is where a player sends and retrieves gifts to use in the farms.
    Adding a neighbour on the game is easy. You don’t have to be friends with the player; you can search for anonymous people and add them as a neighbour
     
    Free 2 Play Concept
    In Farmville there are 2 different versions of currency to use which buys you different content. These are:
    ·         Farm Coins – Coins in game which you earn through game
    ·         Farm Cash – Coins which you get using real currency, buys exclusive content
    By doing this, Zynga have made it possible to play the game and makes the game playable but making it restricted so you can only complete the game to an extent and do a restricted amount of objectives making a player want to do more but can’t without actually spending their own money.
    There are also Zynga Cards which are very similar to Microsoft Point in the way that they are sold in stores and by buying these; you can get exclusive content and collectables.



Monday, 9 January 2012

Game TimeScale Excel Table

Descriptive TimeScale

Timescale
(DL = Deadline)/ All points will either be done individually or brought together
       Facebook Games that have done well:  (DL) 16/01/2012
·         Farmville 
·         Sims Social 
·         Mafia Wars 
       Social Games: (DL) 16/12/2012-23/01/2012
·         Sims (on PC and console)
·         Runescape
·         World of Warcraft 
·         Moshy Monsters
       Audience and Genders: (DL) 23/01/2012
·         Gender Similarities and what is consistent through age groups. –linked- 
·         What Facebook Audience would expect… -linked- 
·         What Gamer Audience would expect… -linked- 
·         Average Pricing and Art Style. –linked- 
       Board Games: (DL) 23/01/2012
·         How board games have brought people together socially. -linked- 
·         What type of board games sells well and why? -linked- 
       Trading Card Games: (DL) 23/01/2012-30/01/2012
·         How trading card games sell and what they sell -linked- 
·         Integration onto different mediums (web, console) -linked- 
·         Big selling trading card games (Pokémon, Yu-Gi-Oh) -linked- 
·         Why people want to buy more -linked- 
       Facebook and Social Integration: (DL) 23/01/2012-30/01/2012
·         What features of Facebook could are usable -linked- 
·         What uses could be explored and used functionally -linked- 
·         How Facebook is changing for the better and worse for games. -linked- 
·         Real Life Social Events and World-to-World Knowledge
  
Genres in Games (DL) 30/01/2012

·         Different genres in games
·         Compatibility with Platform
·         Potential on the Platform
·         Individuality
Art Style: (DL) 30/01/2012
·         Popular Art Styles through the Target Audience linked- 
·         What genres fit what audience -linked- 

Start of Assignment 3

From here I'll be creating research documentation based on the brief of creating a facebook, social game....
These are only ideas which could be used and I might not do them as not necessary or improve or do different ones depending on my future thinking
Research Ideas on Day 1 of Project
  • Facebook games currently published, how they have brought innovation to the Facebook Apps, how money has been made, social adaptation and what in high percentage of all companies done with their game to make them popular. (Sims Social, Farmville, Mafia Wars, etc(future developments also)).
  • Social Games on higher platforms. Looking at the web and games which have created an effective social environment (Runescape, World of Warcraft, Sims, Forsaken World, iSketch, XBL Games, PSN Games)
  • Facebook and the uses of games and apps. How games are doing on the platform, certain facebook decisions which have impacted the game, what limits does a developer have on the platform, What does Facebook have individually which can be used
  • Board Games. Social Inclusion and how it brings people together. Why people buy it and for what reasons. (Monopoly, Uno, Cluedo etc)
  • Trading Cards Games: Why people buy extra content. How do audiences adapt and what are the audiences. What medium do the developers use to sell the content and how they bring it together in the end. If brought onto another medium such as the web or bigger consoles, how have the developers done so.... (Pokemon, Yu-Gi-Oh, Top Trumps (maybe, concept is different), Scrolls (future creations from minecraft developer))
  • Audience: Research into what both sexes appreciate and what is consistent in both (Art Style link), What the Facebook Games Audience would expect, how could we bring in new gamers into the platform, What people would buy in the games and what type of items would be expected, What aspects or originality and innovation could be brought together.
  • Social Integration: Facebook Social Adpations and how I could bring the certain features of Facebook such as Birthdays, Anniversaries and Holiday Evenets such as Christmas as an element and adaptation. How I could bring real life social events to the game and how they would affect the player. World to World Knowledge.
  • Popular Aspects of Facebook. What people use facebook for. What aspects of what faceboo is used for which havent been looked into and could be brought out a lot more (notes and personality quizzes), and overall uses on the web for players.
  • Art Style: Popular art styles in the audiences now and why. Manga Art Style, Contemporary, 3D Style, Cartoon Styled, Adult Cartoon Styled, Real-life etc

Monday, 12 December 2011

Jaxx Level Design Presentation








This is the Jaxx Level Design Presentation me and my group did together.