Thursday, 8 March 2012

Friends and Group Mechanic Diagram


Making this simple diagram to show off what I really wanted to use the Facebook platform for. I want to re-invent the mechanics on facebook already used but also use information not created before so I can create a brand new game on the platform

Monday, 5 March 2012

Morale System Mechanic Explanation



The morale system is used to change how a player will have to play in the game. When the going gets tough and the station is on a low morale, players will need to use team work more so they can complete cases with more speed and estimate so they can rank up faster etc. While if the case load is light and morale is high, players can be a bit more slow with things and specialize the officers more specifically..

Friday, 2 March 2012

Skill List for each Officer

This is the skill list each officer under a player's employment would have. A player can gain 9 of the skill points on each skill. The tenth point is gained through an item which I haven't decided if it would be paid for, can by from ship when have 9 or instantly gained when have 9. Decided after a while..............

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This is where all the skill trees are. When going through these training and lighting up the first level of completion, player gains 1 skill point in the areas it increases it in. So if player wants someone to specialize in one area particularly, they can by completing all the skill increasing based missions that have that skill to increase.

Crime Skill Gaining Tasks


Each Crime skill can be gained 3 ways in the tasks you do. So each Crime Task has 3 different crimes it assists when the player has took the police officer to do that type of training
University: Criminology Courses. Assists:

  1. Manslaughter
  2. Domestic Violence
  3. Kidnapping
College Courses in ICT. Assists:
  1. Cyber-Crime
  2. Drug Trade and Illegal Use
  3. Terrorism
Military Training. Assists:
  1. Arsen
  2. Riot Control
  3. Illegal Immigration
Driving Courses in Velocity and Quick Handling. Assists:
  1. Drunk Driving
  2. Robbery
  3. Shoplifting
Course in Forensics. Assists:
  1. Assault & Battery
  2. Kidnapping
  3. Vandalism
Animal Handling.  Assists:
  1. Baiting
  2. Drug Trade and Illegal Use
  3. Domestic Violence
Cardiovascular Training. Assists:
  1. Shoplifting
  2. Assault
  3. Illegal Immigration
University Courses in Psychology. Assists:
  1. Manslaughter
  2. Baiting
  3. Drunk Driving
Foreign Affairs Knowledge Increasing. Assists:
  1. Illegal Immigration
  2. Terrorism
  3. Kidnapping
Tactical Training. Assists:
  1. Riot Control
  2. Baiting
  3. Arsen
Weapons Knowledge and Training. Assists:
  1. Manslaughter
  2. Terrorism
  3. Vandalism
Drugs & Alcohol Lessons. Assists:
  1. Drug Trade and Illegal Use
  2. Drunk Trading
  3. Vandalism
Communication Skills. Assists:
  1. Riot Control
  2. Cyber Crime
  3. Domestic Violence
Gym Exercising. Assists:
  1. Robbery
  2. Arsen
  3. Assault
Shopping Skills. Assists:
  1. Robbery
  2. Shop Lifting
  3. Cyber-Crime

List of Crimes which will appear in game


1.  Manslaughter
2.  Riot Control
3.  Shoplifting
4.  Robbery
5.  Vandalism
6.  Arson
7.  Assault & Battery
8.  Kidnapping
9.  Drunk Driving
10.       Drug Trade/ Illegal Drug Usage
11.       Domestic Violence
12.       Illegal Immigration
13.       Terrorism
14.       Cyber Crime
15.       Baiting
      
      This will be the crimes players will go and send officers to deal with. This will also help me create the skill tree which makes officers better in these areas as I can research what type of topics help to know this better

EXP Trees

This will be the EXP Tree used to rank up the small officers in the game. The skills tree will compliment this well.

A player's small police officer earns exp when being sent out to sort out a crime assigned to him/her, given exp packages from buying them in the online shop or the small amount of exp gained when gaining skills