Thursday 5 April 2012

Aesthetic Changes

After looking into my choicer of art style again and with guidance from my tutor. I have decided not to follow the Chibi Manga Art style and follow a more cartoon style. Very similar to the style Rayman is done in. I like this art style so i brought my idea to go around this. Big eyes and proportions, very childish look but very associative.

Wednesday 28 March 2012

Final Badge Design

Using the reference material as shown before, this was created. I think it suits the style of game i'm deciding to make and overall looks attractive to the eye.

Monday 26 March 2012

Police Badge Emblem Design

This is the reference ill be using to create by emblem design created in my concept document. ill be using more golds and blues to make it stand out more than this though

Thursday 15 March 2012

Aesthetics Design



In my game I want to try and use the Japanese based Kawaii Design of Chibi Manga. I think its very cute and appeals to a lot of audiences as it advertises it self well for what it needs to get across.

You also play as one character in game . Bottom picture showing real life and then the above picture showing it in the Chibi Manga Art Style.

There also needs to be a customization feature in the game. As noted the officers are an important feature. So a player can individually pick out officers so he/she knows who to use, the customization helps pinpoint this with simple colour changes reigning throughout

Wednesday 14 March 2012

UI AND Level Design Previews



Th UI and level design were my last steps in design. I didn't really want to create an overly complicated UI. I wanted it to be similar to the ones already on the platform but also show the flare of the game and instantly recognizable.

Mentioning the level design, ass there's only one level going throughout the game, I needed it to be decently big so there's a small breathing areas for players to explore. Also needing to look similar to what real-life police stations look like.

Monday 12 March 2012

In Game Shop Materials



I want to show in my document the use of in-game shop to make products which will help the player efficiently in game. As its also a free 2 play game, i needed to demonstrate that there would be two types of currency.

I think the pictures are a bit basic and i would probably improve them again if i was to publish the game for the web

Sunday 11 March 2012

Puzzles for the Paperwork


This shows the mini games and puzzles feature i'll be using in my game. After completing a case by the officers you've sent off. To stick to realism, you and the officers have to complete a document which completes and finalizes the case.
First having to get all the officers to the player's reception where the receptionist will get them to do the sign ins (including officers that are from other players). Then after that is done, the document is put on your desk and the player will complete a small mini game similar to the game showed above. (Shuffling a picture to make a big picture). The level of skill needed is dependent on high level the case was.
A player can leave these to do whenever but if this case load gets too much, morale can decrease as stress occurs.... So the faster the better.