Monday, 30 January 2012
Saturday, 28 January 2012
Art Styles Research
This research document will mainly look into the research to different art styles, what has been used well in previous games before it, what styles suit the platform due to its limitations and the theme of Facebook games and why the art styles are popularly used games and other media such as films and animation.
Art Styles:
4 main types of art I'll be looking at as these seem to be the more consistent in games on all platforms and work better for the audiences its reaching. The art styles to be looked at are:
Realistic style basically means getting all features such as characters, environments and props look as close to how they do in the real-world as possible. Characters look like real humans and can give the player a more immersive experience as they can associate with the style more as it's "close to home". Realism works when the game is meant to look like a real-life experience or a story which needs to be in more depth. Sometimes the art style doesn't work as some of the aspects of a game are obviously fictional and need to be exaggerated so sometimes, choosing this style is not the right road to take and can ruin a game.
Gran Turismo: Photo-Realistic Style used to make the game look authentic and give the player an experience as if he/she is driving the sports car in a real-life environment.
Cartoon:
Cartoon based art in games is used when there is some irregular component in the game play or graphics that isnt any where near realsitic. Cartoon works well when a game likes to over-exaggerate certain parts of the game such as environments or characters. A game which has used the cartoon style in a successful way is Team Fortress 2. Team Fortress 2 is still played excessively now and had incredible amount of media has been created from the game such as in-game machinima. When there's a message in the game and purposeful story line sometimes its better to steer away from this style as it can ruin the purpose its trying to get across.
Picture of all the characters from Team Fortress 2
Cel-Shaded:
A lot of games use the cel-shaded technique in the games as movement can be portrayed easier then that of realism. Cel Shaded is used a lot in Japan for the manga art style as its simple, quick and does the purpose its meant to. Popular games which have used the technique are the Street Fighter Series. From the sales you can see this is one of the best Beat-em up's going and the latest release has over-exaggerated moves and techniques which can only be shown using the method of style used. With cel-shaded though, it can really limit a game and ruin a game so if done, you have to use it through the whole game and do it a good standard because a player can tell when its not finished.
Representing the Street Fighter Series, some of the characters involved.
Pixel Based:
Pixel Based game were some of the first created as they were simple and had simple rules to follow. Most of the games of the Pixel Generation are popular today and still played. Most currently made games which use the Pixel Art technique in their games are either on PC or handheld console. A well known franchise of game on the handheld console is Pokemon. Pokemon uses pixel art for navigation on the mini-map and because its so simple to understand but also attractive and working, a good use of the technique. You could also say Minecraft is based on the Pixel technique just in the 3D sense (this also shows that it has inspired the future generation of games).
Future Generation Games are still getting inspired by the technique.
Art Styles:
4 main types of art I'll be looking at as these seem to be the more consistent in games on all platforms and work better for the audiences its reaching. The art styles to be looked at are:
- Realism Based
- Cartoon / CGI
- Cel-Shaded (Manga etc)
- Pixel Art
Realistic style basically means getting all features such as characters, environments and props look as close to how they do in the real-world as possible. Characters look like real humans and can give the player a more immersive experience as they can associate with the style more as it's "close to home". Realism works when the game is meant to look like a real-life experience or a story which needs to be in more depth. Sometimes the art style doesn't work as some of the aspects of a game are obviously fictional and need to be exaggerated so sometimes, choosing this style is not the right road to take and can ruin a game.
Gran Turismo: Photo-Realistic Style used to make the game look authentic and give the player an experience as if he/she is driving the sports car in a real-life environment.
Cartoon:
Cartoon based art in games is used when there is some irregular component in the game play or graphics that isnt any where near realsitic. Cartoon works well when a game likes to over-exaggerate certain parts of the game such as environments or characters. A game which has used the cartoon style in a successful way is Team Fortress 2. Team Fortress 2 is still played excessively now and had incredible amount of media has been created from the game such as in-game machinima. When there's a message in the game and purposeful story line sometimes its better to steer away from this style as it can ruin the purpose its trying to get across.
Picture of all the characters from Team Fortress 2
Cel-Shaded:
A lot of games use the cel-shaded technique in the games as movement can be portrayed easier then that of realism. Cel Shaded is used a lot in Japan for the manga art style as its simple, quick and does the purpose its meant to. Popular games which have used the technique are the Street Fighter Series. From the sales you can see this is one of the best Beat-em up's going and the latest release has over-exaggerated moves and techniques which can only be shown using the method of style used. With cel-shaded though, it can really limit a game and ruin a game so if done, you have to use it through the whole game and do it a good standard because a player can tell when its not finished.
Representing the Street Fighter Series, some of the characters involved.
Pixel Based:
Pixel Based game were some of the first created as they were simple and had simple rules to follow. Most of the games of the Pixel Generation are popular today and still played. Most currently made games which use the Pixel Art technique in their games are either on PC or handheld console. A well known franchise of game on the handheld console is Pokemon. Pokemon uses pixel art for navigation on the mini-map and because its so simple to understand but also attractive and working, a good use of the technique. You could also say Minecraft is based on the Pixel technique just in the 3D sense (this also shows that it has inspired the future generation of games).
Future Generation Games are still getting inspired by the technique.
Genres and Compatibility with Gaming Platform:
Looking into genres of games now and seeing whether they would work for the game i'm creating on Facebook. Compiling the research by looking at what you normally see on these types of platform, why some genres work and why some don't and could I make an obscure genre become more popular.
Genres:
Shooter: 3/10 - 1/10 - 2/10 - 2/10 - 3/10 = (Average) 2.2/10
Horror/Thriller: 5/10 - 3/10 - 3/10 - 0/10 - 0/10 = (Average) 2.2/10
Fantasy: 5/10 - 6/10 - 5/10 - 7/10 - 7/10 = (Average) 6/10
Strategy: 9/10 - 8/10 - 7/10 - 8/10 - 10/10 = (Average) 8.4/10
Fighting: 7/10 - 3/10 - 2/10 - 6/10 - 1/10 = (Average) 3.8/10
RPG: 3/10 - 4/10 - 5/10 - 3/10 - 6/10 = (Average) 4.2/10
Sci-Fi: 5/10 - 5/10 - 5/10 - 6/10 - 6/10 = (Average) 5.4/10
Sports: 6/10 - 2/10 - 4/10 - 4/10 - 3/10 = (Average) 3.8/10
Puzzle: 9/10 - 9/10 - 7/10 - 8/10 - 9/10 = (Average) 8.4/10
Simulation: 7/10 - 8/10 - 6/10 - 2/10 - 6/10 = (Average) 5.8/10
Action Adventure: 4/10 - 2/10 - 7/10 - 4/10 - 1/10 = (Average) 3.6/10
Driving/Racing: 6/10 - 4/10 - 4/10 - 5/10 - 3/10 = (Average) 4.4/10
Trivia: 10/10 - 10/10 - 10/10 - 7/10 - 8/10 = (Average) 9/10
Music: 5/10 - 4/10 - 6/10 - 5/10 - 5/10 = (Average) 5/10
Here are some views from friends through primary research and what they rated the gaming genre on Facebook. Rating it based on the compatibility of the genre on the platform and f they would expect it to see it on Facebook.
I also did some more primary research by asking the same people what genres they think they would like to see done or made better and done in an innovative way and what genre/theme has bee over used and done too much.
3 of the 5 I asked said they would like to see a strategy game made and done in a different way to how other simple strategy games are made. One would like to see more in-depth trivia based games made instead of being more broad and general knowledge based. The final said that they would like to see how an action adventure be attempted and how it would come out on the Facebook platform.
When it came to what games they would like to done less and are over done it mainly came to again, general knowledge and personality based trivia games, simulations such as Farmville and Sports game such as poker and snooker as they get requests and see the games more often on Facebook.
Genres:
Shooter: 3/10 - 1/10 - 2/10 - 2/10 - 3/10 = (Average) 2.2/10
Horror/Thriller: 5/10 - 3/10 - 3/10 - 0/10 - 0/10 = (Average) 2.2/10
Fantasy: 5/10 - 6/10 - 5/10 - 7/10 - 7/10 = (Average) 6/10
Strategy: 9/10 - 8/10 - 7/10 - 8/10 - 10/10 = (Average) 8.4/10
Fighting: 7/10 - 3/10 - 2/10 - 6/10 - 1/10 = (Average) 3.8/10
RPG: 3/10 - 4/10 - 5/10 - 3/10 - 6/10 = (Average) 4.2/10
Sci-Fi: 5/10 - 5/10 - 5/10 - 6/10 - 6/10 = (Average) 5.4/10
Sports: 6/10 - 2/10 - 4/10 - 4/10 - 3/10 = (Average) 3.8/10
Puzzle: 9/10 - 9/10 - 7/10 - 8/10 - 9/10 = (Average) 8.4/10
Simulation: 7/10 - 8/10 - 6/10 - 2/10 - 6/10 = (Average) 5.8/10
Action Adventure: 4/10 - 2/10 - 7/10 - 4/10 - 1/10 = (Average) 3.6/10
Driving/Racing: 6/10 - 4/10 - 4/10 - 5/10 - 3/10 = (Average) 4.4/10
Trivia: 10/10 - 10/10 - 10/10 - 7/10 - 8/10 = (Average) 9/10
Music: 5/10 - 4/10 - 6/10 - 5/10 - 5/10 = (Average) 5/10
Here are some views from friends through primary research and what they rated the gaming genre on Facebook. Rating it based on the compatibility of the genre on the platform and f they would expect it to see it on Facebook.
I also did some more primary research by asking the same people what genres they think they would like to see done or made better and done in an innovative way and what genre/theme has bee over used and done too much.
3 of the 5 I asked said they would like to see a strategy game made and done in a different way to how other simple strategy games are made. One would like to see more in-depth trivia based games made instead of being more broad and general knowledge based. The final said that they would like to see how an action adventure be attempted and how it would come out on the Facebook platform.
When it came to what games they would like to done less and are over done it mainly came to again, general knowledge and personality based trivia games, simulations such as Farmville and Sports game such as poker and snooker as they get requests and see the games more often on Facebook.
Functions of Facebook Research
Research looking into the functions of facebook, why its so popular, is there any functions that could be utilized differently and in a better way, how I could utilize the current functions and why games use facebook
Facebook:
A simple Social Networking Site compared to some of the others such as Twitter and MyYearBook but it is still one of the top most used social sites there is. While Twitter has a lot of celebrities on there and a lot of major companies and MyYearBook has all these functions which are usable such as liking a person for their looks, giving them ratings and playing small challenges to find out who liked your profile, Facebook really doesn't have as much as them. Games still use the platform though and it is the most used social networking site of its size to have games as a main feature.
Why it's so popular?
I think the reason why the general public use it is because of its simplicity. Creating statuses, commenting on statuses, commenting on photos and videos made, posting on each others walls and liking what other people say, is one reason for the incredible popularity of the site.Aiming at the teenage and young adult demographic more then the older age groups. The teenage demographic even though having been stereo-typed as being quite silly and don't approach things the way they should, they do like to feel safe and on Facebook there are a lot of safety based settings which you can change to make the it feel better for a person. Changing who can view your profile, your pictures, who can comment on your wall and such really gives a user the sense of control and safety when visiting the site.
Facebook Functions:
The overall main function of facebook is for socialization and interacting with friends in a way you would do with others in other in the Real-World. What functions make this possible though. Here are some of what I think work well for both the social aspect and in games.
Creating/ Commenting/ Liking Posts:
Creating posts on facebook, commenting on posts on facebook and simply liking them on facebook is one of the major reasons facebook is such a good social networking site. A user can here interact with people like they would normally by talking to other people, getting involved in conversations and liking what other people do. In the social aspect, this is one of the best features because a user can basically do what they would do in normal conversations with people.
Notifications:
Notifications are incredibly useful for the users. Notified when anyone comments on your wall, post, photo or video helps you know when your being talked to. Helps you in playing games as you get notifications when someone sends you requests to join them and when certain occurrences are happening in your game. Overall notification are helpful to both aspects as they tell you when something has happened in the features you have used or sing on Facebook.
Functions I could use: Really wanting to push the boundaries, I want to see if there is any functions I could use on Facebook which games don't use or function I could use differently.
Groups: Facebook has the facility of creating and joining groups on facebook. Here you can talk about a specific genre of things or post things you don't want anyone else to see apart from a select number of people who have joined. Also giving the option to make it a closed group where only people with invites can join. I think maybe in some form using this in a social facebook game could be pretty unique. The player can join server with just the members of the group and do missions with group member, get notified about what group members are doing, depending on the game, get put into a squad of sorts and work with each other to complete the game.
Facebook:
A simple Social Networking Site compared to some of the others such as Twitter and MyYearBook but it is still one of the top most used social sites there is. While Twitter has a lot of celebrities on there and a lot of major companies and MyYearBook has all these functions which are usable such as liking a person for their looks, giving them ratings and playing small challenges to find out who liked your profile, Facebook really doesn't have as much as them. Games still use the platform though and it is the most used social networking site of its size to have games as a main feature.
Why it's so popular?
I think the reason why the general public use it is because of its simplicity. Creating statuses, commenting on statuses, commenting on photos and videos made, posting on each others walls and liking what other people say, is one reason for the incredible popularity of the site.Aiming at the teenage and young adult demographic more then the older age groups. The teenage demographic even though having been stereo-typed as being quite silly and don't approach things the way they should, they do like to feel safe and on Facebook there are a lot of safety based settings which you can change to make the it feel better for a person. Changing who can view your profile, your pictures, who can comment on your wall and such really gives a user the sense of control and safety when visiting the site.
Facebook Functions:
The overall main function of facebook is for socialization and interacting with friends in a way you would do with others in other in the Real-World. What functions make this possible though. Here are some of what I think work well for both the social aspect and in games.
Creating/ Commenting/ Liking Posts:
Creating posts on facebook, commenting on posts on facebook and simply liking them on facebook is one of the major reasons facebook is such a good social networking site. A user can here interact with people like they would normally by talking to other people, getting involved in conversations and liking what other people do. In the social aspect, this is one of the best features because a user can basically do what they would do in normal conversations with people.
Notifications:
Notifications are incredibly useful for the users. Notified when anyone comments on your wall, post, photo or video helps you know when your being talked to. Helps you in playing games as you get notifications when someone sends you requests to join them and when certain occurrences are happening in your game. Overall notification are helpful to both aspects as they tell you when something has happened in the features you have used or sing on Facebook.
Functions I could use: Really wanting to push the boundaries, I want to see if there is any functions I could use on Facebook which games don't use or function I could use differently.
Groups: Facebook has the facility of creating and joining groups on facebook. Here you can talk about a specific genre of things or post things you don't want anyone else to see apart from a select number of people who have joined. Also giving the option to make it a closed group where only people with invites can join. I think maybe in some form using this in a social facebook game could be pretty unique. The player can join server with just the members of the group and do missions with group member, get notified about what group members are doing, depending on the game, get put into a squad of sorts and work with each other to complete the game.
Friday, 27 January 2012
Gaming Audience and Genders Research
This document looks into different gaming audiences, what general age groups fit into each of them, the genders that you normally see when thinking about the audiences, how I could hopefully make a game that works for all the ages and for that reason, what game themes will work.
There are 3 Stereotypical Types of Gamer:
Hardcore Gamer: A player of games who have an in-depth amount of knowledge about games and the industry. Playing games and buying games generally that have a major label developer which have created them. Also the biggest critiques of games and can notice the small glitches and negatives of a game quite easily and quickly. Really look at game play mainly out of the aspects that are reviewed in games (graphics,game play,sound, story, characters). They do take all into account but appreciate game play over anything. Generally playing a varied amount of genres but won't touch certain genres, due to distaste for it. For hardcore gamers, having an online social aspect such as Xbox Live Parties and Game Chat on Playstation 3, his is also important as they like to communicate with each other and talk about what they're playing. Playing audience of ages from about 15 to 30, stereo-typically speaking they are male but there is a percentage amount of female who still are hardcore. Game themes which are a common through this demographic type are generally all of them, but the genres that came up more were Shooters/ Sports, RPGs & MMOs by percentage.
Traditional Gamer: A traditional gamer even though having an interest in games and the industry itself, it is generally only a casual one and doesn't really take time out of their way to research games as in-depth as hardcore gamer. Instead of mixing genres and being a fan of a variety, they generally stick to series and follow series more then games in a genre. (Call of Duty fans). They have a more rounded view of games and want to see all the components compliment each other but in some sense, they do appreciate how the game looks then how the game plays and if its fair. A reason for this is competition. Players in this demographic are more likely to be competitive and like to be the best out of their friends on games. Stat Tracking is a common used aspect in games for players such as this as they can then compare themselves to their friends playing the game. Having a social aspect is again important for this audience, they like to discuss whats going on in the game and battle each other through communication. The gaming audience on average for this is probably from 12-40. Larger demographic due to how the younger audience love competition and challenging each other and older as people in the older age group, don't like to play variety and can enjoy the game in a more pleasurable way as they have other jobs to do so such as having a job and having a family. here isn't any pacific game theme these types of players play but the more obscure themes gain more percentage such as Fighting games.
Social Gamer: A social gamer as you can tell from the name, plays the games to play with friends and generally plays for the sole aspect of it being a game where they can communicate with their friends and do things that link to that. The games that they are play are not normally action based and are normally created for the reason in to develop something. Social games are normally played on the PC as that is what they're used for. In the sense of games, they generally have no interest in the industry when it comes to developers and what they're going to be developing next. Generally playing the games for the case of getting rid of boredom, sharing and talking with friends or in some cases where they can be serious, progressing the game and trying to get to the highest level or status available. Gaming Audience on average is much larger from about 9/10-45. The reason for the more percentage of the younger generation to be playing it is because of associating with friends and playing games with each other such as Moshy Monsters and games as simple as Farmville. The older average in the demographic because of the simplicity behind the games and rules being simple to understand and pick up quickly.
There are 3 Stereotypical Types of Gamer:
Hardcore Gamer: A player of games who have an in-depth amount of knowledge about games and the industry. Playing games and buying games generally that have a major label developer which have created them. Also the biggest critiques of games and can notice the small glitches and negatives of a game quite easily and quickly. Really look at game play mainly out of the aspects that are reviewed in games (graphics,game play,sound, story, characters). They do take all into account but appreciate game play over anything. Generally playing a varied amount of genres but won't touch certain genres, due to distaste for it. For hardcore gamers, having an online social aspect such as Xbox Live Parties and Game Chat on Playstation 3, his is also important as they like to communicate with each other and talk about what they're playing. Playing audience of ages from about 15 to 30, stereo-typically speaking they are male but there is a percentage amount of female who still are hardcore. Game themes which are a common through this demographic type are generally all of them, but the genres that came up more were Shooters/ Sports, RPGs & MMOs by percentage.
Traditional Gamer: A traditional gamer even though having an interest in games and the industry itself, it is generally only a casual one and doesn't really take time out of their way to research games as in-depth as hardcore gamer. Instead of mixing genres and being a fan of a variety, they generally stick to series and follow series more then games in a genre. (Call of Duty fans). They have a more rounded view of games and want to see all the components compliment each other but in some sense, they do appreciate how the game looks then how the game plays and if its fair. A reason for this is competition. Players in this demographic are more likely to be competitive and like to be the best out of their friends on games. Stat Tracking is a common used aspect in games for players such as this as they can then compare themselves to their friends playing the game. Having a social aspect is again important for this audience, they like to discuss whats going on in the game and battle each other through communication. The gaming audience on average for this is probably from 12-40. Larger demographic due to how the younger audience love competition and challenging each other and older as people in the older age group, don't like to play variety and can enjoy the game in a more pleasurable way as they have other jobs to do so such as having a job and having a family. here isn't any pacific game theme these types of players play but the more obscure themes gain more percentage such as Fighting games.
Social Gamer: A social gamer as you can tell from the name, plays the games to play with friends and generally plays for the sole aspect of it being a game where they can communicate with their friends and do things that link to that. The games that they are play are not normally action based and are normally created for the reason in to develop something. Social games are normally played on the PC as that is what they're used for. In the sense of games, they generally have no interest in the industry when it comes to developers and what they're going to be developing next. Generally playing the games for the case of getting rid of boredom, sharing and talking with friends or in some cases where they can be serious, progressing the game and trying to get to the highest level or status available. Gaming Audience on average is much larger from about 9/10-45. The reason for the more percentage of the younger generation to be playing it is because of associating with friends and playing games with each other such as Moshy Monsters and games as simple as Farmville. The older average in the demographic because of the simplicity behind the games and rules being simple to understand and pick up quickly.
Trading Card Game Research
The research will look in to a trading card game and certain components of them. Mainly, certain functions of them and why they work in that platform, any cross over mechanics I could bring over, anything else that the company has done with the card game that's not related with cards.
Pokemon
Overview:
Pokemon is a very big franchise created in 1996 by Game Freak. First a game (which is still an ongoing series) on the Nintendo Game Platforms. After the game was developed, a trading card game and anime series were created in Japan and published then around the world. Became incredibly popular among the younger demographic and some in the teenage demographic. The trading card game is very wide and is still popular today along with other trading card games such as Yu-Gi-Oh. With having nearly 600 pokemon to get, collect, battle and trade together with your friends. The pokemon trading card game is either played for collecting the numerous amounts of cards there is or for battling your friends using the battle method made for the game.
Certain Components:
Battle System:
The battle system uses numerous components in making the battle system work. It combines luck, chance, strategy and your collection of cards together. With these elements you fight each other with your pokemon, taking advantages of weaknesses, resisting strengths, evolving and changing the pokemon, attacking with the moves given to the characters which sometimes have other factors affecting them such as luck and strategically placing them in order to attack efficiently. The system is really utilized well as all these components are put together coherently and work well along side each other.
Trading Card Game Example. This particular card shows the mixture of components. (Luck)
Grouping by Types:
Even though not a thing i'll be using, I like how they group the cards through types in the game.In pokemon, each monster has a type such as fire or water which they follow in their types. Each type in the game has types they can defeat and types that they can resist. The types make the styles differentiate and look of the creatures making them all individual and good looking. The attacks and battle system differentiate because of this and makes the battle system, always changing and different every time you fight against another player.
Pokemon
Overview:
Pokemon is a very big franchise created in 1996 by Game Freak. First a game (which is still an ongoing series) on the Nintendo Game Platforms. After the game was developed, a trading card game and anime series were created in Japan and published then around the world. Became incredibly popular among the younger demographic and some in the teenage demographic. The trading card game is very wide and is still popular today along with other trading card games such as Yu-Gi-Oh. With having nearly 600 pokemon to get, collect, battle and trade together with your friends. The pokemon trading card game is either played for collecting the numerous amounts of cards there is or for battling your friends using the battle method made for the game.
Certain Components:
Battle System:
The battle system uses numerous components in making the battle system work. It combines luck, chance, strategy and your collection of cards together. With these elements you fight each other with your pokemon, taking advantages of weaknesses, resisting strengths, evolving and changing the pokemon, attacking with the moves given to the characters which sometimes have other factors affecting them such as luck and strategically placing them in order to attack efficiently. The system is really utilized well as all these components are put together coherently and work well along side each other.
Trading Card Game Example. This particular card shows the mixture of components. (Luck)
Grouping by Types:
Even though not a thing i'll be using, I like how they group the cards through types in the game.In pokemon, each monster has a type such as fire or water which they follow in their types. Each type in the game has types they can defeat and types that they can resist. The types make the styles differentiate and look of the creatures making them all individual and good looking. The attacks and battle system differentiate because of this and makes the battle system, always changing and different every time you fight against another player.
Board Games Research
These documents will be researching in to how board games work, what mechanics and rules of them I could develop into my own game idea. I'll look into board games. One is a genre of game i'm looking into creating and developing for my own idea and the other being one of the most popular board games on the market and has sold increasingly well over the years.
Monopoly
Overview:
Monopoly is basically a game of possession, control and money. By going around the board, you have to try and own as many places as you can. Making sure you keep your money in check and keeping it at a steady supply so you can pay for bills, finances, investments and if you do, getting out of jail. A player must try and eliminate the other players by making it so they have don't have any money left in their account and has nothing left to play with. The best way to do this is try and get the better cards playing the game, owning the most properties, building upon the right buildings and generally guiding your enemy players towards these places and making them lose their money and eventually having none
Certain Components:
Rewards and Penalties:
A player during the game can both reap awards and earn punishments. Most of these awards and punishments are related to money or going to jail. These really help the game flow of the game as enemy players can taker advantage of a disposition you are in or you can take advantage of them using a reward you have earned. Using these while in the midst of the game can help you gain control over the board and hopefully, earning you the win to the game.
View of the Monopoly Board Game showing all the game components.
Progressive Building:
When buying the certain landmarks in the game such as "Mayfair" and build upon them making them cost more if landing on them. By putting green houses or red hotels, when an enemy player lands on of these, depending on the amount of buildings and such as been put on them, they have to give the player's whose it is, a certain fee for doing so. By spacing out your time and placing them in certain places, you can eventually win the game by guiding and making players spend increasingly amount of money on your locations. Progressive Building utilized in a way for players to win the games
Monopoly
Overview:
Monopoly is basically a game of possession, control and money. By going around the board, you have to try and own as many places as you can. Making sure you keep your money in check and keeping it at a steady supply so you can pay for bills, finances, investments and if you do, getting out of jail. A player must try and eliminate the other players by making it so they have don't have any money left in their account and has nothing left to play with. The best way to do this is try and get the better cards playing the game, owning the most properties, building upon the right buildings and generally guiding your enemy players towards these places and making them lose their money and eventually having none
Certain Components:
Rewards and Penalties:
A player during the game can both reap awards and earn punishments. Most of these awards and punishments are related to money or going to jail. These really help the game flow of the game as enemy players can taker advantage of a disposition you are in or you can take advantage of them using a reward you have earned. Using these while in the midst of the game can help you gain control over the board and hopefully, earning you the win to the game.
View of the Monopoly Board Game showing all the game components.
Progressive Building:
When buying the certain landmarks in the game such as "Mayfair" and build upon them making them cost more if landing on them. By putting green houses or red hotels, when an enemy player lands on of these, depending on the amount of buildings and such as been put on them, they have to give the player's whose it is, a certain fee for doing so. By spacing out your time and placing them in certain places, you can eventually win the game by guiding and making players spend increasingly amount of money on your locations. Progressive Building utilized in a way for players to win the games
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