Monday 31 October 2011

Parts

Naomi 1= Learn Essential Game Play Mechanics Use conviabelts/metal cans/furnaces/holes

Liam S 2 = (Same as 1) Pistons/Rollers/ Enemies/Metal Boxes Charge Power Up at End

Josh 3 = (Same as 1&2) Heavy on Charge/ Breakable Walls and Platforms/ Buttons

Liam R = (Same as 1,2 & 3) Goo Added in

Must use Lasso Tool in some way or another in your part of level, sophisticated or not up to us.....

Use of Pipework up to you, as long as not go onto other stage

1 Minute Length if can do, to make it up to 3-4 mins

Stage Beginnings and End - Pipework/Chute

For Harder Difficulty - Dont change puzzles , just add more enemies/ rollers and more difficult

Duke Nukem Dog Project Game Mechanics and Elements to Use

Mechanics:
Walk
Sprint
Jump
Sprint Jump
Lasso (Magnetic Hand)
Health  -1 Damge
Health Packs
Charge Power Up


Elements:
Convebelts/Platforms
Furnaces
Metal Poles to use for lasso swinging = Dog Food Cans
Pistons=Tin Compressor
Breakable Platforms
Buttons
Enemies =
Metal Boxes = Dog Tins to use to kill enemies or use as buildings
Tin Rollers
Goo = Acts like QuickSand

Monday 24 October 2011

Environmental Ideas and Games Mechanics (Group Project)

Character:
Border Terrier Dog
Has a magnetic retractable lead (lasso) (Owner has a metal hand to do so)
Has got lost in factory after smelling dog food

Environment:
Factory
Relatively modern but not fully automated, parts are derelict and run down.
Dog Food Factory

Games Mechanics Relation:
Magnetic Lead, can connect to pieces of metal in environment to use like a lasso in the factory
Dog Food placed around factory to be used as health, power ups etc
Dog Movement: "Walk/Sprint/Jump/Running Jump" "Lie Down and Crawl/ Paw (for pressing buttons) Bite( Pull up object/ Pull off objects/ Attack)"

Monday 17 October 2011

USPs 4

1)    Character Customization and Collectibles



Characters can customise the characters they play in the game by using objects, collecting costumes through either quests or buying or visiting relevant shops.



You can customize each character via:

-Using objects (such as jewellery) which are given to you or buy. These can be either objects that affect your characters stats and abilities or for looks sake.

-Costumes you earn for characters through quests or being bought from the shops you visit. Player can mix and match the outfits to how they want them to look

Visiting the shop where you can buy ink which will dye the clothes you’re wearing to the colour you bought.



Sometimes you will have to do this for quests as it may need you to be in a disguise of some sort to complete the stage

The clothing you wear will also have an effect on stats. The obvious effects being stat increases or decreases, magical attributes and effects to skills it has.

The minor affects it has will have is obviously how your character looks in battle and the effects to the USP mechanic 2. As it affects your stats, if your speed and agility is effected by clothing, that also means this is so by applying certain clothing and objects, you could add abilities to the character’s artinery or could disable ones they already have.

USPs 3

1)    Interaction Based Mechanics

In the game there will be a mechanic called Bond. There’ll be a menu system in the Menus where you can see and measure how you are doing with other playable characters and non-playable characters. This has major and minor effects in the game.

Major:

·         Can earn weapons, money, discounts at shops, items 

·         When doing joint attack moves with other playable characters, can cause  a greater effect

       Minor:

·         Can have different conversations with people

·         Cut-scenes can change



You can improve the bonds by talking to people, complimenting them in certain aspects of what is their specialised field etc. You can also do it through cut scenes and some bonds grow on their own and some start off high and some start low from beginning.

Bond will only affect important PCs, NPCs and Groups of People. PCs, the characters you can play as in the game throughout, NPCs are the characters that are relevant to the story but you can’t play as them such as the Land’s King and Groups being people like Shopkeepers. When you talk to one, it will affect all shopkeepers you come across in the game.


USPs 2

1)    Roaming World- Movement and Differences

Can do different types of movement when using the buttons and joy stick. Through the map, when not in battle, you’ll mainly be walking around, interacting with other people, collecting objects & starting fights with roaming enemies.

Different movements:

·         Walk

·         Sprint

·         Jump (Double Jump for certain characters)

·         Hurdle

·         Extra (Dependant on Character)

Every character can do these but some can do extra which might be more suitable to the scenario.  (Example: Minax (Assassin) and Reus (young thief) can both sprint quicker than the others and can also double jump, Calamitosus can jump very high as he has a jet pack etc).

Character stats basically affect how efficient you are if playing as this character in the roaming world at these certain movement styles. Some also have extra abilities which you can use if you’re playing as that character.

Not only do you have different strengths and abilities when walking around the roaming world, when approaching an enemy, depending on which character you are, will change something in the battle scenario. Example being my bard class type character, Ritta, when you use him and start battle with enemies, a random enemy will be in the status mode “Rest” (known in other RPGs as “sleep”) and he becomes vulnerable to attack.


USPs 1

1)    Character Class System

In roaming world (non battle phase), you can change who you use to move around in for the different scenarios that you face and the person you want to be using in battle. You cannot change in Battle world, you must use that character. When your character dies, the battle is over and you start from last check/save point.

All Characters have individual Classes which change certain aspects for the characters, changing something that will overall affect the character’s game play in battle. The main aspects are:

·         Weapons

·         Appearances

·         Skill/Move Types Used

·         Battle Mode (Attack/Defence etc)

You can change your class in battle but you can’t change your character. You can change the classes that your uncontrollable allies are in while in battle mode as long as you change it before the battle occurs, not while.

All the different and individual classes are levelled up individually. You gain more experience, stat increases and skills by using this class in game. Tactical as you can have different team-mates specialising in different areas or can try and specialise in one character that has all types of modes available in battle to him. Doesn’t affect weapon directly as weapons to level up but if the class has a change of weapon as its difference, then it could effect this aspect.

Character also gains in level and it does affect the characters stats just not as increasingly as the classes. The difference being that these don’t change when changing class, these stay the same when added.

First Story Draft

Past: Main Protagonist, ASHA left as a baby in alley. Found and then raised by a local blacksmith. Taught how to be a blacksmith and in own time, learned martial arts.  Competing in competitions, he was regularly the winner. Meet FIRST PC, ANIMA. ASHA enters the Knighthood Competition and earns second only losing to the Knight Leader and SECOND PC, LEAL.

ASHA is training with LEAL to become a knight. Recent murders have been happening across the land where people and hung on the tree. LEAL has decided to go and look into this and find out who the common enemy is across the land. ASHA goes home that day and finds his adopted father hanging. Screams out in pain, he demands vengeance.                                                                                      

He wants vengeance on his father. Asks the Royal Family if he can join the knighthood and leave the city in the search for the enemy.

The Royal family think about this and tell him they don’t know if he is strong enough to face the world, he must prove it to them. Given the task of killing the beast that has been killing the local crop and injuring some of the people in the area, if he completes this, he will prove his strength. ANIMA joins his party for this and from there on. The team look around town finding information from the locals about the beast. They find the beast, talk to it and then destroy it. They then set back to tell the Royals.

Getting back, they tell the Royals they have killed the beast and so they have proven their worth. They allow it but they must have a mentor. One man speaks out from the background and takes this job into his hand. THIRD PC meeting, CALAMITOSUS. To prove that ASHA AND ANIMA are both ready to fight, CALAMITOSUS have to fight him to prove this. Fight ends in deadlock and they set off. CALAMITOSUS joins the team

To get to the other towns and cities the characters have to go through a forest. The team faces enemies in the forest until the night time. When hits night time, they set up camp to rest and continue again tomorrow. While in camp, they get ambushed by some possessed beasts.

While facing the beasts after a certain amount of time, a white light is cast into the middle of the camp and makes the beasts run off.  A woman approaches who seems to be a mage. Talking to him, she is the guardian of the forest and also the FOURTH PC, VENEFICA. VENEFICA joins your team and requests you help her to kill a big beast in the forest. You kill the beast; she decides to stick with you to kill the great evil. After a while the team leave the forest, team travel round a small bit of country. Crossing a bridge, ANIMA cuts her leg deeply when going through it. A suspicious man heals it for her. FOURTH PC meeting, SANATARIO. After again travelling. They get to a cyber-city, where they have a small fight with a female looking thief. They search the city for her. Before they leave, they meet her again and duel her. You defeat her and she joins the team. FIFTH PC meeting, MINAX.

They have to go through a cave to get to the place they want. Going through the cave they get ambushed frequently. They get to a shrine looking room. When in there they notice some containers. They try to see what’s in them but they can’t open them

While trying to open these containers, they are slowly being sneaked up on by 2 massive creatures. The team battle them but have no chance of hurting them. Calling themselves the guardians, they fht the team off to the other side of the tunnel.

After getting out the tunnel they decide to rest up as a team. The next day after resting, a young girl is sitting there. The team follow her to a clearing where a creature is flying above them. The little girl pints to a toppled amount of trees. They see a young girl there. They save her after confronting the beast which is apparently her summon. She wants to thank them so she takes them to her snowy village. The village thanks them for saving her as she is the leader’s daughter. While resting that day there as well, the village gets attacked by the big enemy. After fighting, the whole village is basically dead, including the leader.  The young girl joins them.  SIXTH PC meeting, TIAR.  Going through the snowy mountains just after the village, they come across a house which looks haunted. Deciding to rest up there, they go in. When inside they see a woman torturing a man. They defeat the woman and she flies off. The man’s name is Hass and he is apparently a demon. He joins them so he can heal up and have revenge. SEVENTH PC meeting, HASS.

They have to go to more cities for information, they decide to split up. Splitting into two teams. The first team goes to a town and gathers information on what the evil goo is and what its name is and meet the woman from the house. She deeply apologises and actually joins them as she respects and likes them. EIGHTH PC meeting, Sangria. The second team go to an underground city where they find out how it kills and gets around. They also have to kill a manifested form of it as it terrorises the people. ASHA also finds information on his tutor LEAL. They join back up at the end. And discuss what they have learnt in the end.

They leave after resting and while waling come across a lake which has black all over. Seeing a man, they go to him. It is actually LEAL and he has been possessed. They fight him and somehow with the use of water, light and fire, get the black goo out of him. They go backwards towards a city to get him rested up. NINTH PC meeting, LEAL.

Because of the fight they gained knowledge on how they could kill the enemy so they decided that this was important information so they should get back to the capital. Stopping at a city first though.

While in the city that the first team was in before and helping LEAL recover, the town seems a lot happier. They meet a singer and musician who seem to be making the town happy. Thanking him for his good work he tells them knowledge of a tale how this was expected.  They leave the town ignoring him but he makes them listen to him and because of what he told them, he must guide them to the tale and the capital so he can tell the King this. TENTH PC, RITTEROMANZE. After travelling for a day or so they find the closest city. Very run down place they enter and seem to be unwanted by everyone. They rest instead in the local woods after being told to go away. A young boy tries to rob them, but instead gets caught. Avoiding capture he runs back into the city. The next day just before leaving, a woman with the young boy appears and passes him to them unconscious. She disappears and not knowing what to do, they take him with them. Waking up he is bewildered but they treat him affectionately and after a while he starts to like them and joins them on their quest. ELEVENTH PC meeting, REUS.

After discovering some information for the locals around a next village, they set off quickly back to the capital as there is a very big danger coming to the people of the land.

After a long journey non-stop, they stop in a forest. While resting in the forest, the woman who gave them REUS appears before them again. She claims they are all her slaves and she needs them. Telling them a story about the tale they heard, she continues it by an unlucky number of some will defeat the evils coming together. She prepares them mentally and then joins them back to the capital. TWELTH PC meeting, ZIEL.

Getting to the capital, they remember about the shrine. CALAMITOSUS & LEAL go to the capital to tell the royals while the rest go back to the shrine. At the shrine, the containers release objects for them all to use. They fight the guardians again to prove their worth. They then have to get back hoping that the coming evil hasn’t arrived before them

They take the same road back hoping that they weren’t too late but while running back, see the black goo treading along the paths, so they knew they’d be fighting in a battle when they got back.

Getting into the capital they notice a lot of fighting going on and a lot of knights sacrificing themselves. They run through fighting enemies off on the way. When they get to the palace, they create a plan which they would all be needed. Half way through the plan and killing the possessed creatures, all the black ooze stops as if stopped in time and an angel comes. The angel strikes a deal with the humans that he’ll kill the evil as long as he gives him something back. They agree, killing the black enemy but for that the humans sacrificed themselves. You battle the angel then which has now turned demon (his true form). You defeat him and everything goes normal in the world apart from their lives never changing.

After everything is sorted out, the team decide to go on their separate ways in knowledge that the world will be safe but also having got themselves into a pickle as they are to be the unlucky 13 that protect the land.

Monday 10 October 2011

Character Mechanics

Character Mechanics

-In roaming world (non battle phase), you can change who you use to move around in for the different scenarios that you face and the person you want to be using in battle. You cannot change in Battle world, you must use that character. When your character dies, the battle is over and you start from last check/save point.

All Characters have individual Classes which change certain aspects for the characters, changing something that will overall affect the character’s game play in battle. The main aspects are:

·         Weapons

·         Appearances

·         Skill/Move Types Used

·         Battle Mode (Attack/Defence etc)

You can change the classes that your uncontrollable allies are in while in battle mode as long as you change it before the battle occurs, not while.

-All the different and individual classes are levelled up individually. You gain more experience, stat increases and skills by using this class in game. Tactical as you can have different team-mates specialising in different areas or can try and specialise in one character that has all types of modes available in battle to him. Doesn’t effect weapon directly as weapons to level up but if the class has a change of weapon as its difference, then it could effect this aspect.

Character also gains in level and it does affect the characters stats just not as increasingly as the classes. The difference being that these don’t change when changing class, these stay the same when added.

EXP is earned by playing the game entering battles.

-Characters also earn and get different costume collectibles which you can assign to them and use them in battle.

-Each character can do an individual super move which will normally harness all classes together.

Also, each character will be able to pair with another to create a joint super attack which will affect the enemies differently depending on the characters doing the attack.

Navigation and Movement Mechanic Ideas

Navigation Mechanic

-Small Map in Corner of Screen

Map will show the area around the player (radius depending on the player’s preference or size of area)

-If area has not been visited before or have no knowledge area such as an NPC giving you a map, directions or visual reference of the area, it will be faded out on screen and for it to not fade, the player must learn the area via one of the above reasons to it not be faded on the player’s mini-map.

-Map:

·         This can also be used to tag important places on the map that you need to remember

·         Auto-navigation to map when pin-pointed (Must be a location that is not faded)



Movement Mechanics

-Can do different types of movement when using the buttons and joy stick. Through the map, when not in battle, you’ll mainly be walking around, interacting with other people, collecting objects & starting fights with roaming enemies.

Different movements:

·         Walk

·         Sprint

·         Jump (Double Jump for certain characters)

·         Hurdle

·         Extra (Dependant on Character)

-Every character can do these but some can do extra which might be more suitable to the scenario.  (Example: Minax (Assassin) and Reus (young thief) can both sprint quicker than the others and can also double jump, Calimitosus can jump very high as he has a jet pack etc).

Character stats basically affect how efficient you are if playing as this character in the roaming world at these certain movement styles. Some also have extra abilities which you can use if you’re playing as that character.

Important Game Mechanics that should be in my game

Mechanics

Systems Needed Essentially

·         Navigational Mechanics

1.      Area around you

·         Movement Mechanics

1.      How used

·         Character Mechanics

1.      Levels

2.      Appearance

·         Weapon Mechanics

1.      Weapon Levels

2.      Attributes

3.      Attrition

·         Object Mechanics

1.      Exp Levels

2.      Attributes to Characters

·         Skills/Spells/Moves etc Mechanics

1.      How used

2.      How is learnt

3.      Level of Move (Effects caused)

4.      Attributes

5.      Unique and Widely Used

·         Battle System Mechanic

1.      How you face enemies

2.      How the player uses different abilities

3.      Length of time

·         Environment Mechanic

1.      How you can use the environment

·         Interaction Mechanic

1.      Interaction with other characters

2.      Game Play effects

·         Story/Narrative Mechanic

1.      Talk in person with subtitles at bottom

·         Enemy Mechanic

1.      How characters interact to start battle

2.      How the enemy affects the character in battle

·         Extra Mechanics

1.      Collectibles

Saturday 8 October 2011

Game Brief

Game Brief
Genre: Fantasy Action Adventure RPG

Audience: Both Sexes – 12 to 18. More fantastical type and imaginative. Does have some more adult cut-scenes but will mainly focus around the fantasy, meeting of new characters (more story driven basis) etc

Players’ amount: 1-4 (Not online)

Game Contents: Follow the hero character, Asha, as he goes on an adventure to stop a presence that is absorbing the creatures and human of the land and killing them one by one. Going to into a vengeance state after his adopted father is killed, he sets of on an adventure to find and exterminate the presence from the land. Meeting new allies along the way, all with different skill sets, he improves his own abilities and harnesses his team mates to complete his objective. Obviously, along the way events happen, such as meeting new allies, meeting new found rivals and enemies, deaths of important characters and killing off bosses, he eventually gets to the ending where he faces the main source of the possession that is occurring.

Player Doing: Playing as each of the playable characters and following the adventure. Completing main adventure based quests, side quests, collecting collectibles, learning new skills and abilities, creating and collecting weapons and objects which you can use to improve skills and stats, levelling up, facing multiple creatures, exploring a variety of environments. 

Game Synopsis

Game Synopsis

Join Asha in his journey to find out what is happening to his home- land. What type of turmoil is affecting the people he loves and meets and how he plans to stop it. Along with his friend Anima, he faces death, destruction, self-hatred, evil and new found emotions in his adventure. Meeting new and old allies along the way, he must improve his own skills while harnessing the ability of the people around him to complete his new-found objective.

As Asha and the team, you will use a variety of weapons, skills, magic and other offensive abilities against creatures, beasts, demons and other evil beings to get to the story’s final objective. Completing quests, side quests,  collecting collectibles and exploring, you will get a feel for the world that is _________________. 

Monday 3 October 2011

Antagonist

Full Name: Morbocontages Repugnancia (Meaning-Disease/Infection/Disgust)
Nick Name(s): Black Form/ Disgusting Thing/ Thick Thing
Gender: Takes form of Female; but has no particular gender)
Age:  Overall Form is non aging; but in latest embodiment 2-3 years of age
Birthday/Year: N/A
Hair Colour: N/A (Substance is a Slick Black)
Hair Style: N/A (Dependant on form its taken)
Eyes: Black Slick Form to it, with Red Tinge
Height: N/A (Dependant on form its taken)
Weight: N/A (Dependant on form its taken, it will look that weight but not actually have the weight shown)
Race/Species: Intellectual Infection
Environment: Can adjust itself to any environment but mainly works well in Wet Damp environments as he doesnt like being in the sunlight as it shows his true complexion
Beliefs/Religion: Finds humans disgusting
Archetypes: SHADOW/SHAPESHIFTER/THRESHOLD GUARDIAN
Ambitions: To find a host that the solution can use to kill the land and control it
Hobbies: N/A
Likes: Death of Humans/Decimation/ Torture
Dislikes: Sunlight/ Flowers/ Reflection
Fears: Sunlight/ Reflection
Strengths: Human Control/ Agile/ Intelligent
Weakness: Light/ Mass Human Control/ Mass Enemy Attacks
Good Qualities: N/A
Bad Habits: N/A
Temperament: Very calm personality and doesnt really get effect by much but because he hates people who over exaggerate their own strength, he gets very upset with them type of people and doesnt really give them any mercy if fighting them.
Values: Humans must DIE
Abilities & Talents: Knowledge Bank/ Life Absorption/ Intelligence Absorption
Background Synopsis: A general infection thats been round for centuries and has seen a lot of turmoil and devastation. About 20 years before the “current day” in the game, a group of humans decided to destroy his home where he was (not intentional), and the substance was angered from this and absorbed every little bit of life form they had. He thought that if they were like this now then its going to get worse over the years so he decided that it was his job to sort the race out. Hes been doing this for the last 20 years overall. He’s become strong enough to now attack the entire race.

Protagonist

Full Name: Asha Jace Masouda (Meanings –HOPE/SALVATION/LUCK)
Nick Name(s): Booth (Comedy Tale) (Meaning – SALVATION)
Gender: Male                
Age: 19
Birthday/Year: October 3rd
Hair Colour: Blonde
Hair Style: Lay-Down Spikes
Eyes: Brown Eyes
Height: 5ft 10     
Weight: 10st 3pnds
Race/Species: Human/ White
Environment: Castles and Cities. Not see much outside where he lives so very much rural.
Beliefs/Religion: Follows the “Warriors Path” (Significance will become relevant)
Archetypes: HERO/TRICKSTER
Ambitions: To become a Great Knight of the Worlds Kingdom
Hobbies: Martial Arts/ Kingdom History/ Cooking
Likes: Food/ Battles/ Friends
Dislikes: Arrogance/ Cowardice/ Alcohol
Fears: What others think of him
Strengths: Martial Arts/ Physical Activities/ Cooking
Weakness: Intellectual Studies/ Memory/ Being in Spotlight
Good Qualities: Sharing + Confront able/ Caring/ Strict on Self
Bad Habits: Doesnt share his emotions/ Loud
Temperament: Very approachable and interacts well with others if they have redeeming qualities about them which he likes or has known them for a long amount of time really affects how I he thinks of others in the whole. When people show a trait which he doesnt like though, he can get very angry and short tempered with them and doesnt show them any type of mercy if they dont have a reason. Such as cowardice, if that person has been bullying a friend or tried it on him, he will show them no kindness because of that.
Values: “Warriors Path”, “Always show your strength”, “Cowardice is not allowed”
Abilities & Talents: Martial Arts/ Can use Multiple Weapons/ Cooking Ability/ People Interaction/ (Small Magical Ability but that will be in midst of game) 


Background Synopsis:
Found in a back alley of a street, he was taken in by a local blacksmith whose family a year before had been taken away from them when a raid happened in their town. Treated like a son from the blacksmith, he taught him how to create, wield and use a variety of weapons and use them in martial arts.



Not really appreciating the art of smithery, he didnt want to become a blacksmith which is what he told his surrogate father. He loved martial arts though and he trained everyday with a variety of hand to hand combat weapons. He did this to gain the respect of the guard that protected the city from outsiders, rebelling town people and overall general mischief and mayhem.


Participating in organised battles, he became top in a variety of tournaments that occurred. Meeting also his female friend who he cares for a lot (but naive enough to not know he actually likes her and that she actually likes him)(PC) and creating a partnership with this character as in a bond between them to protect each other (female character is a skilled Mixed Martial Archer).


Not very liked among the more noble and rich children because he beats them in battle when he comes from the lower parts of the town, doesnt care too much about them. One year before the current day in the game, he is given the challenge to fight in the Knights Championship When he gets a call from the Knights Guard saying that they would like him to become an apprentice a year before this event, he takes to the challenge and makes his way to the Finals but is pitted against the Lead Knight who has mastered most martial arts with his lance (also becomes a PC, but later in game) and beats him easily. After tournament he becomes the Lead Knights Apprentice and for a year he trains vigourously to impress him and become a guard so he can protect his cared ones.


Current Day:


To the current day of the game, strange occurrences start happening throughout the town and people are going missing and then a week later being found hung from trees in the forest around the town. The Lead Knight goes on a lead and leaves the town to find information about the occurrences. So he is left to train alone and one of the Main Guards that protects the Royal Family. Unfortunately because he is away from home so much, when he goes home one day he finds that his adopted father is actually hanging from the top floor and the hero breaks down and screams his vengeance.


The father had left a note saying that the reason the occurrences happened in town was something he was directly linked to as it was his daughter who had been killing everyone. She had apparently become infected or taken by some evil. He stays for a while but he finds out this type of thing is happening around the whole land and he asks the Royal Family if he can go and find whats happening so he can stop it.


Royal family say he can when hes killed the beast that is terrorising them. He goes in search of it and this is where the game on current day begins.......