Monday 10 October 2011

Navigation and Movement Mechanic Ideas

Navigation Mechanic

-Small Map in Corner of Screen

Map will show the area around the player (radius depending on the player’s preference or size of area)

-If area has not been visited before or have no knowledge area such as an NPC giving you a map, directions or visual reference of the area, it will be faded out on screen and for it to not fade, the player must learn the area via one of the above reasons to it not be faded on the player’s mini-map.

-Map:

·         This can also be used to tag important places on the map that you need to remember

·         Auto-navigation to map when pin-pointed (Must be a location that is not faded)



Movement Mechanics

-Can do different types of movement when using the buttons and joy stick. Through the map, when not in battle, you’ll mainly be walking around, interacting with other people, collecting objects & starting fights with roaming enemies.

Different movements:

·         Walk

·         Sprint

·         Jump (Double Jump for certain characters)

·         Hurdle

·         Extra (Dependant on Character)

-Every character can do these but some can do extra which might be more suitable to the scenario.  (Example: Minax (Assassin) and Reus (young thief) can both sprint quicker than the others and can also double jump, Calimitosus can jump very high as he has a jet pack etc).

Character stats basically affect how efficient you are if playing as this character in the roaming world at these certain movement styles. Some also have extra abilities which you can use if you’re playing as that character.

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