Monday 10 October 2011

Character Mechanics

Character Mechanics

-In roaming world (non battle phase), you can change who you use to move around in for the different scenarios that you face and the person you want to be using in battle. You cannot change in Battle world, you must use that character. When your character dies, the battle is over and you start from last check/save point.

All Characters have individual Classes which change certain aspects for the characters, changing something that will overall affect the character’s game play in battle. The main aspects are:

·         Weapons

·         Appearances

·         Skill/Move Types Used

·         Battle Mode (Attack/Defence etc)

You can change the classes that your uncontrollable allies are in while in battle mode as long as you change it before the battle occurs, not while.

-All the different and individual classes are levelled up individually. You gain more experience, stat increases and skills by using this class in game. Tactical as you can have different team-mates specialising in different areas or can try and specialise in one character that has all types of modes available in battle to him. Doesn’t effect weapon directly as weapons to level up but if the class has a change of weapon as its difference, then it could effect this aspect.

Character also gains in level and it does affect the characters stats just not as increasingly as the classes. The difference being that these don’t change when changing class, these stay the same when added.

EXP is earned by playing the game entering battles.

-Characters also earn and get different costume collectibles which you can assign to them and use them in battle.

-Each character can do an individual super move which will normally harness all classes together.

Also, each character will be able to pair with another to create a joint super attack which will affect the enemies differently depending on the characters doing the attack.

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